[Author]
Author = func_door
[Description]
Description = If there's two things that always go well with each other is the Lost and Meth. I just found out that they're storing a truckload full of meth in an apartment that they rented out for the day. This is our chance to bust into that apartment, steal that meth for our use and do some community service by killing some bikers while we're at it.
[Objectives]
Objectivescount = 12

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -825.5179
Objectives[0]positionY = 178.2284
Objectives[0]positionZ = 71.27441
Objectives[0]Heading = 145
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 19
Objectives[0]mission_Vehicles[0]positionX = 67.26357
Objectives[0]mission_Vehicles[0]positionY = 149.419
Objectives[0]mission_Vehicles[0]positionZ = 103.949
Objectives[0]mission_Vehicles[0]Heading = 341.2756
Objectives[0]mission_Vehicles[0]Name = Bati 801
Objectives[0]mission_Vehicles[0]Model = bati
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 65.18344
Objectives[0]mission_Vehicles[1]positionY = 149.7908
Objectives[0]mission_Vehicles[1]positionZ = 103.833
Objectives[0]mission_Vehicles[1]Heading = 341.9932
Objectives[0]mission_Vehicles[1]Name = Jester
Objectives[0]mission_Vehicles[1]Model = jester
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 59.69651
Objectives[0]mission_Vehicles[2]positionY = 152.3679
Objectives[0]mission_Vehicles[2]positionZ = 104.0608
Objectives[0]mission_Vehicles[2]Heading = 340.0166
Objectives[0]mission_Vehicles[2]Name = Jugular
Objectives[0]mission_Vehicles[2]Model = jugular
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 91.06513
Objectives[0]mission_Vehicles[3]positionY = 182.6763
Objectives[0]mission_Vehicles[3]positionZ = 103.9977
Objectives[0]mission_Vehicles[3]Heading = 159.3705
Objectives[0]mission_Vehicles[3]Name = Sultan
Objectives[0]mission_Vehicles[3]Model = sultan
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 81.30936
Objectives[0]mission_Vehicles[4]positionY = 155.1747
Objectives[0]mission_Vehicles[4]positionZ = 104.2432
Objectives[0]mission_Vehicles[4]Heading = 164.5821
Objectives[0]mission_Vehicles[4]Name = Daemon
Objectives[0]mission_Vehicles[4]Model = daemon
Objectives[0]mission_Vehicles[4]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[4]SecondaryColor = Orange
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 79.94515
Objectives[0]mission_Vehicles[5]positionY = 155.7359
Objectives[0]mission_Vehicles[5]positionZ = 104.2431
Objectives[0]mission_Vehicles[5]Heading = 165.3292
Objectives[0]mission_Vehicles[5]Name = Daemon
Objectives[0]mission_Vehicles[5]Model = daemon
Objectives[0]mission_Vehicles[5]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[5]SecondaryColor = Orange
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 78.71349
Objectives[0]mission_Vehicles[6]positionY = 156.0678
Objectives[0]mission_Vehicles[6]positionZ = 104.2412
Objectives[0]mission_Vehicles[6]Heading = 167.2551
Objectives[0]mission_Vehicles[6]Name = Daemon
Objectives[0]mission_Vehicles[6]Model = daemon
Objectives[0]mission_Vehicles[6]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[6]SecondaryColor = Orange
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 82.70967
Objectives[0]mission_Vehicles[7]positionY = 154.6071
Objectives[0]mission_Vehicles[7]positionZ = 104.2436
Objectives[0]mission_Vehicles[7]Heading = 163.4357
Objectives[0]mission_Vehicles[7]Name = Daemon
Objectives[0]mission_Vehicles[7]Model = daemon
Objectives[0]mission_Vehicles[7]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[7]SecondaryColor = Orange
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 89.07018
Objectives[0]mission_Vehicles[8]positionY = 183.7834
Objectives[0]mission_Vehicles[8]positionZ = 104.0851
Objectives[0]mission_Vehicles[8]Heading = 153.6341
Objectives[0]mission_Vehicles[8]Name = Daemon
Objectives[0]mission_Vehicles[8]Model = daemon
Objectives[0]mission_Vehicles[8]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[8]SecondaryColor = Orange
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 67.73855
Objectives[0]mission_Vehicles[9]positionY = 161.5887
Objectives[0]mission_Vehicles[9]positionZ = 104.2585
Objectives[0]mission_Vehicles[9]Heading = 212.4623
Objectives[0]mission_Vehicles[9]Name = Daemon
Objectives[0]mission_Vehicles[9]Model = daemon
Objectives[0]mission_Vehicles[9]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[9]SecondaryColor = Orange
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 65.09782
Objectives[0]mission_Vehicles[10]positionY = 162.1104
Objectives[0]mission_Vehicles[10]positionZ = 104.2566
Objectives[0]mission_Vehicles[10]Heading = 191.545
Objectives[0]mission_Vehicles[10]Name = Daemon
Objectives[0]mission_Vehicles[10]Model = daemon
Objectives[0]mission_Vehicles[10]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[10]SecondaryColor = Orange
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 234.5949
Objectives[0]mission_Vehicles[11]positionY = -991.9107
Objectives[0]mission_Vehicles[11]positionZ = -99.53126
Objectives[0]mission_Vehicles[11]Heading = 68.72016
Objectives[0]mission_Vehicles[11]Name = Daemon
Objectives[0]mission_Vehicles[11]Model = daemon
Objectives[0]mission_Vehicles[11]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]SecondaryColor = Orange
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 234.8026
Objectives[0]mission_Vehicles[12]positionY = -989.952
Objectives[0]mission_Vehicles[12]positionZ = -99.5313
Objectives[0]mission_Vehicles[12]Heading = 68.27796
Objectives[0]mission_Vehicles[12]Name = Daemon
Objectives[0]mission_Vehicles[12]Model = daemon
Objectives[0]mission_Vehicles[12]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]SecondaryColor = Orange
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 235.0756
Objectives[0]mission_Vehicles[13]positionY = -987.3542
Objectives[0]mission_Vehicles[13]positionZ = -99.53132
Objectives[0]mission_Vehicles[13]Heading = 68.26251
Objectives[0]mission_Vehicles[13]Name = Daemon
Objectives[0]mission_Vehicles[13]Model = daemon
Objectives[0]mission_Vehicles[13]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]SecondaryColor = Orange
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = 234.7979
Objectives[0]mission_Vehicles[14]positionY = -984.787
Objectives[0]mission_Vehicles[14]positionZ = -99.53125
Objectives[0]mission_Vehicles[14]Heading = 68.42455
Objectives[0]mission_Vehicles[14]Name = Daemon
Objectives[0]mission_Vehicles[14]Model = daemon
Objectives[0]mission_Vehicles[14]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[14]SecondaryColor = Orange
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = 234.7388
Objectives[0]mission_Vehicles[15]positionY = -993.8894
Objectives[0]mission_Vehicles[15]positionZ = -99.53132
Objectives[0]mission_Vehicles[15]Heading = 68.52267
Objectives[0]mission_Vehicles[15]Name = Daemon
Objectives[0]mission_Vehicles[15]Model = daemon
Objectives[0]mission_Vehicles[15]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[15]SecondaryColor = Orange
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = 225.4835
Objectives[0]mission_Vehicles[16]positionY = -979.2442
Objectives[0]mission_Vehicles[16]positionZ = -99.37059
Objectives[0]mission_Vehicles[16]Heading = 243.9613
Objectives[0]mission_Vehicles[16]Name = Lost Slamvan
Objectives[0]mission_Vehicles[16]Model = slamvan2
Objectives[0]mission_Vehicles[16]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[16]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = 224.2718
Objectives[0]mission_Vehicles[17]positionY = -983.87
Objectives[0]mission_Vehicles[17]positionZ = -99.37054
Objectives[0]mission_Vehicles[17]Heading = 253.3178
Objectives[0]mission_Vehicles[17]Name = Lost Slamvan
Objectives[0]mission_Vehicles[17]Model = slamvan2
Objectives[0]mission_Vehicles[17]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[17]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = 223.4066
Objectives[0]mission_Vehicles[18]positionY = -988.0875
Objectives[0]mission_Vehicles[18]positionZ = -99.3707
Objectives[0]mission_Vehicles[18]Heading = 245.0023
Objectives[0]mission_Vehicles[18]Name = Lost Slamvan
Objectives[0]mission_Vehicles[18]Model = slamvan2
Objectives[0]mission_Vehicles[18]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[18]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = 0
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 5
Objectives[0]mission_Props[0]Model = prop_boxpile_06a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 61.20506
Objectives[0]mission_Props[0]positionY = 160.8854
Objectives[0]mission_Props[0]positionZ = 103.7561
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 32.5
Objectives[0]mission_Props[1]Model = prop_boxpile_06a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 58.61766
Objectives[0]mission_Props[1]positionY = 158.0001
Objectives[0]mission_Props[1]positionZ = 103.6916
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 32.5
Objectives[0]mission_Props[2]Model = prop_boxpile_06a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 63.79861
Objectives[0]mission_Props[2]positionY = 158.5961
Objectives[0]mission_Props[2]positionZ = 103.7337
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 102.5
Objectives[0]mission_Props[3]Model = prop_mp_barrier_01
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 74.07326
Objectives[0]mission_Props[3]positionY = 181.367
Objectives[0]mission_Props[3]positionZ = 103.6405
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 72.49998
Objectives[0]mission_Props[4]Model = prop_mp_barrier_01
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 73.48808
Objectives[0]mission_Props[4]positionY = 179.1492
Objectives[0]mission_Props[4]positionZ = 103.6275
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 55
Objectives[0]mission_Pickup_Props_Count = 9
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -825.579
Objectives[0]mission_Pickup_Props[0]positionY = 178.2527
Objectives[0]mission_Pickup_Props[0]positionZ = 70.77248
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 145
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[1]Value = 300
Objectives[0]mission_Pickup_Props[1]positionX = -825.579
Objectives[0]mission_Pickup_Props[1]positionY = 178.2527
Objectives[0]mission_Pickup_Props[1]positionZ = 70.77248
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 145
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[2]Value = 72
Objectives[0]mission_Pickup_Props[2]positionX = -825.5323
Objectives[0]mission_Pickup_Props[2]positionY = 178.2428
Objectives[0]mission_Pickup_Props[2]positionZ = 70.77367
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 145
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[3]Value = 300
Objectives[0]mission_Pickup_Props[3]positionX = -825.5323
Objectives[0]mission_Pickup_Props[3]positionY = 178.2428
Objectives[0]mission_Pickup_Props[3]positionZ = 70.77367
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 145
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[4]Value = 3
Objectives[0]mission_Pickup_Props[4]positionX = -825.5323
Objectives[0]mission_Pickup_Props[4]positionY = 178.2428
Objectives[0]mission_Pickup_Props[4]positionZ = 70.77367
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 145
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[5]Value = 18
Objectives[0]mission_Pickup_Props[5]positionX = -825.5323
Objectives[0]mission_Pickup_Props[5]positionY = 178.2428
Objectives[0]mission_Pickup_Props[5]positionZ = 70.77367
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 145
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[6]Value = 5
Objectives[0]mission_Pickup_Props[6]positionX = -825.5323
Objectives[0]mission_Pickup_Props[6]positionY = 178.2428
Objectives[0]mission_Pickup_Props[6]positionZ = 70.77367
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 145
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_MOLOTOV
Objectives[0]mission_Pickup_Props[7]Value = 5
Objectives[0]mission_Pickup_Props[7]positionX = -825.5323
Objectives[0]mission_Pickup_Props[7]positionY = 178.2428
Objectives[0]mission_Pickup_Props[7]positionZ = 70.77367
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 145
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 300
Objectives[0]mission_Pickup_Props[8]positionX = 349.9297
Objectives[0]mission_Pickup_Props[8]positionY = -1007.774
Objectives[0]mission_Pickup_Props[8]positionZ = -99.69622
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -110
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Go to the Lost's Safehouse.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 255
Objectives[1]IconColorA = 0
Objectives[1]positionX = 85.17941
Objectives[1]positionY = 168.6011
Objectives[1]positionZ = 103.5206
Objectives[1]Heading = 150
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 100
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Break into the Safehouse.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 0
Objectives[2]positionX = 53.53755
Objectives[2]positionY = 160.6648
Objectives[2]positionZ = 103.7046
Objectives[2]Heading = 150
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1.5
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 16
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 99.26431
Objectives[2]mission_Actors[0]positionY = 168.7816
Objectives[2]mission_Actors[0]positionZ = 104.5376
Objectives[2]mission_Actors[0]Heading = 254.9997
Objectives[2]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = True
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 200
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = SMG
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 85.54897
Objectives[2]mission_Actors[1]positionY = 163.1576
Objectives[2]mission_Actors[1]positionZ = 104.6373
Objectives[2]mission_Actors[1]Heading = 294.9999
Objectives[2]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[2]mission_Actors[1]Relationship_Group = Enemy1
Objectives[2]mission_Actors[1]AddBlip = True
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 200
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = SMG
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 1
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 89.81554
Objectives[2]mission_Actors[2]positionY = 177.6947
Objectives[2]mission_Actors[2]positionZ = 104.6665
Objectives[2]mission_Actors[2]Heading = 199.9999
Objectives[2]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[2]mission_Actors[2]Relationship_Group = Enemy1
Objectives[2]mission_Actors[2]AddBlip = True
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 200
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = Pistol
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 1
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = 73.67847
Objectives[2]mission_Actors[3]positionY = 181.6915
Objectives[2]mission_Actors[3]positionZ = 104.6564
Objectives[2]mission_Actors[3]Heading = 249.9998
Objectives[2]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[2]mission_Actors[3]Relationship_Group = Enemy1
Objectives[2]mission_Actors[3]AddBlip = True
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 200
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[3]AlwaysFight = True
Objectives[2]mission_Actors[3]Seeing_Range = 30
Objectives[2]mission_Actors[3]Hearing_Range = 30
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = Pistol
Objectives[2]mission_Actors[3]Variation = Random
Objectives[2]mission_Actors[3]Task = 1
Objectives[2]mission_Actors[3]Task_Guard_Range = 2
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = NONE
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = 62.60519
Objectives[2]mission_Actors[4]positionY = 156.0704
Objectives[2]mission_Actors[4]positionZ = 104.6861
Objectives[2]mission_Actors[4]Heading = 260
Objectives[2]mission_Actors[4]String_Name = g_m_y_lost_02
Objectives[2]mission_Actors[4]Relationship_Group = Enemy1
Objectives[2]mission_Actors[4]AddBlip = True
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincible = False
Objectives[2]mission_Actors[4]SetHealth = 200
Objectives[2]mission_Actors[4]DieFromHeadShot = True
Objectives[2]mission_Actors[4]CanExitVehicle = True
Objectives[2]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[4]AlwaysFight = True
Objectives[2]mission_Actors[4]Seeing_Range = 30
Objectives[2]mission_Actors[4]Hearing_Range = 30
Objectives[2]mission_Actors[4]CombatMovement = Offensive
Objectives[2]mission_Actors[4]weapon = Pistol
Objectives[2]mission_Actors[4]Variation = Random
Objectives[2]mission_Actors[4]Task = 1
Objectives[2]mission_Actors[4]Task_Guard_Range = 5
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = NONE
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = 60.46661
Objectives[2]mission_Actors[5]positionY = 158.7202
Objectives[2]mission_Actors[5]positionZ = 104.7148
Objectives[2]mission_Actors[5]Heading = 262.8486
Objectives[2]mission_Actors[5]String_Name = g_f_y_lost_01
Objectives[2]mission_Actors[5]Relationship_Group = Enemy1
Objectives[2]mission_Actors[5]AddBlip = True
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincible = False
Objectives[2]mission_Actors[5]SetHealth = 200
Objectives[2]mission_Actors[5]DieFromHeadShot = True
Objectives[2]mission_Actors[5]CanExitVehicle = True
Objectives[2]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[5]AlwaysFight = True
Objectives[2]mission_Actors[5]Seeing_Range = 30
Objectives[2]mission_Actors[5]Hearing_Range = 30
Objectives[2]mission_Actors[5]CombatMovement = Offensive
Objectives[2]mission_Actors[5]weapon = Pistol
Objectives[2]mission_Actors[5]Variation = Random
Objectives[2]mission_Actors[5]Task = 1
Objectives[2]mission_Actors[5]Task_Guard_Range = 5
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = NONE
Objectives[2]mission_Actors[6]Survive_Number = 0
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 0
Objectives[2]mission_Actors[6]positionX = 57.08317
Objectives[2]mission_Actors[6]positionY = 162.8347
Objectives[2]mission_Actors[6]positionZ = 104.7622
Objectives[2]mission_Actors[6]Heading = 243.4304
Objectives[2]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[2]mission_Actors[6]Relationship_Group = Enemy1
Objectives[2]mission_Actors[6]AddBlip = True
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincible = False
Objectives[2]mission_Actors[6]SetHealth = 100
Objectives[2]mission_Actors[6]DieFromHeadShot = True
Objectives[2]mission_Actors[6]CanExitVehicle = True
Objectives[2]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[6]AlwaysFight = True
Objectives[2]mission_Actors[6]Seeing_Range = 30
Objectives[2]mission_Actors[6]Hearing_Range = 30
Objectives[2]mission_Actors[6]CombatMovement = Offensive
Objectives[2]mission_Actors[6]weapon = Pistol
Objectives[2]mission_Actors[6]Variation = Random
Objectives[2]mission_Actors[6]Task = 1
Objectives[2]mission_Actors[6]Task_Guard_Range = 5
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = NONE
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 0
Objectives[2]mission_Actors[7]positionX = 56.93978
Objectives[2]mission_Actors[7]positionY = 159.4602
Objectives[2]mission_Actors[7]positionZ = 104.7052
Objectives[2]mission_Actors[7]Heading = 274.9998
Objectives[2]mission_Actors[7]String_Name = g_m_y_lost_01
Objectives[2]mission_Actors[7]Relationship_Group = Enemy1
Objectives[2]mission_Actors[7]AddBlip = True
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincible = False
Objectives[2]mission_Actors[7]SetHealth = 200
Objectives[2]mission_Actors[7]DieFromHeadShot = True
Objectives[2]mission_Actors[7]CanExitVehicle = True
Objectives[2]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[7]AlwaysFight = True
Objectives[2]mission_Actors[7]Seeing_Range = 30
Objectives[2]mission_Actors[7]Hearing_Range = 30
Objectives[2]mission_Actors[7]CombatMovement = Offensive
Objectives[2]mission_Actors[7]weapon = Pistol
Objectives[2]mission_Actors[7]Variation = Random
Objectives[2]mission_Actors[7]Task = 1
Objectives[2]mission_Actors[7]Task_Guard_Range = 5
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = NONE
Objectives[2]mission_Actors[8]Survive_Number = 0
Objectives[2]mission_Actors[8]Failed_Text = 
Objectives[2]mission_Actors[8]Remove_After = 0
Objectives[2]mission_Actors[8]positionX = 48.96183
Objectives[2]mission_Actors[8]positionY = 148.3582
Objectives[2]mission_Actors[8]positionZ = 109.6534
Objectives[2]mission_Actors[8]Heading = 284.9996
Objectives[2]mission_Actors[8]String_Name = g_m_y_lost_01
Objectives[2]mission_Actors[8]Relationship_Group = Enemy1
Objectives[2]mission_Actors[8]AddBlip = True
Objectives[2]mission_Actors[8]ShowCone = False
Objectives[2]mission_Actors[8]Invincible = False
Objectives[2]mission_Actors[8]SetHealth = 200
Objectives[2]mission_Actors[8]DieFromHeadShot = True
Objectives[2]mission_Actors[8]CanExitVehicle = True
Objectives[2]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[8]AlwaysFight = True
Objectives[2]mission_Actors[8]Seeing_Range = 30
Objectives[2]mission_Actors[8]Hearing_Range = 30
Objectives[2]mission_Actors[8]CombatMovement = Stationary
Objectives[2]mission_Actors[8]weapon = Pistol
Objectives[2]mission_Actors[8]Variation = Random
Objectives[2]mission_Actors[8]Task = 0
Objectives[2]mission_Actors[8]Task_Guard_Range = 5
Objectives[2]mission_Actors[8]Task_Stay_In_Range = True
Objectives[2]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[8]Task_Scenario = NONE
Objectives[2]mission_Actors[9]Survive_Number = 0
Objectives[2]mission_Actors[9]Failed_Text = 
Objectives[2]mission_Actors[9]Remove_After = 0
Objectives[2]mission_Actors[9]positionX = 56.30244
Objectives[2]mission_Actors[9]positionY = 154.9607
Objectives[2]mission_Actors[9]positionZ = 104.6432
Objectives[2]mission_Actors[9]Heading = 293.2072
Objectives[2]mission_Actors[9]String_Name = g_f_y_lost_01
Objectives[2]mission_Actors[9]Relationship_Group = Enemy1
Objectives[2]mission_Actors[9]AddBlip = True
Objectives[2]mission_Actors[9]ShowCone = False
Objectives[2]mission_Actors[9]Invincible = False
Objectives[2]mission_Actors[9]SetHealth = 200
Objectives[2]mission_Actors[9]DieFromHeadShot = True
Objectives[2]mission_Actors[9]CanExitVehicle = True
Objectives[2]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[9]AlwaysFight = True
Objectives[2]mission_Actors[9]Seeing_Range = 30
Objectives[2]mission_Actors[9]Hearing_Range = 30
Objectives[2]mission_Actors[9]CombatMovement = Offensive
Objectives[2]mission_Actors[9]weapon = Pistol
Objectives[2]mission_Actors[9]Variation = Random
Objectives[2]mission_Actors[9]Task = 1
Objectives[2]mission_Actors[9]Task_Guard_Range = 5
Objectives[2]mission_Actors[9]Task_Stay_In_Range = True
Objectives[2]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[9]Task_Scenario = NONE
Objectives[2]mission_Actors[10]Survive_Number = 0
Objectives[2]mission_Actors[10]Failed_Text = 
Objectives[2]mission_Actors[10]Remove_After = 0
Objectives[2]mission_Actors[10]positionX = 84.00672
Objectives[2]mission_Actors[10]positionY = 176.5168
Objectives[2]mission_Actors[10]positionZ = 104.5818
Objectives[2]mission_Actors[10]Heading = 83.41829
Objectives[2]mission_Actors[10]String_Name = g_f_y_lost_01
Objectives[2]mission_Actors[10]Relationship_Group = Enemy1
Objectives[2]mission_Actors[10]AddBlip = True
Objectives[2]mission_Actors[10]ShowCone = False
Objectives[2]mission_Actors[10]Invincible = False
Objectives[2]mission_Actors[10]SetHealth = 200
Objectives[2]mission_Actors[10]DieFromHeadShot = True
Objectives[2]mission_Actors[10]CanExitVehicle = True
Objectives[2]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[10]AlwaysFight = True
Objectives[2]mission_Actors[10]Seeing_Range = 30
Objectives[2]mission_Actors[10]Hearing_Range = 30
Objectives[2]mission_Actors[10]CombatMovement = Offensive
Objectives[2]mission_Actors[10]weapon = Pistol
Objectives[2]mission_Actors[10]Variation = Random
Objectives[2]mission_Actors[10]Task = 0
Objectives[2]mission_Actors[10]Task_Guard_Range = 5
Objectives[2]mission_Actors[10]Task_Stay_In_Range = True
Objectives[2]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[10]Task_Scenario = NONE
Objectives[2]mission_Actors[11]Survive_Number = 0
Objectives[2]mission_Actors[11]Failed_Text = 
Objectives[2]mission_Actors[11]Remove_After = 0
Objectives[2]mission_Actors[11]positionX = 115.2757
Objectives[2]mission_Actors[11]positionY = 170.169
Objectives[2]mission_Actors[11]positionZ = 112.4553
Objectives[2]mission_Actors[11]Heading = 135
Objectives[2]mission_Actors[11]String_Name = g_m_y_lost_01
Objectives[2]mission_Actors[11]Relationship_Group = Enemy1
Objectives[2]mission_Actors[11]AddBlip = True
Objectives[2]mission_Actors[11]ShowCone = False
Objectives[2]mission_Actors[11]Invincible = False
Objectives[2]mission_Actors[11]SetHealth = 200
Objectives[2]mission_Actors[11]DieFromHeadShot = True
Objectives[2]mission_Actors[11]CanExitVehicle = True
Objectives[2]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[11]AlwaysFight = True
Objectives[2]mission_Actors[11]Seeing_Range = 30
Objectives[2]mission_Actors[11]Hearing_Range = 30
Objectives[2]mission_Actors[11]CombatMovement = Stationary
Objectives[2]mission_Actors[11]weapon = Pistol
Objectives[2]mission_Actors[11]Variation = Random
Objectives[2]mission_Actors[11]Task = 0
Objectives[2]mission_Actors[11]Task_Guard_Range = 5
Objectives[2]mission_Actors[11]Task_Stay_In_Range = True
Objectives[2]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[11]Task_Scenario = NONE
Objectives[2]mission_Actors[12]Survive_Number = 0
Objectives[2]mission_Actors[12]Failed_Text = 
Objectives[2]mission_Actors[12]Remove_After = 0
Objectives[2]mission_Actors[12]positionX = 110.1938
Objectives[2]mission_Actors[12]positionY = 160.5202
Objectives[2]mission_Actors[12]positionZ = 112.0551
Objectives[2]mission_Actors[12]Heading = 285
Objectives[2]mission_Actors[12]String_Name = g_m_y_lost_01
Objectives[2]mission_Actors[12]Relationship_Group = Enemy1
Objectives[2]mission_Actors[12]AddBlip = True
Objectives[2]mission_Actors[12]ShowCone = False
Objectives[2]mission_Actors[12]Invincible = False
Objectives[2]mission_Actors[12]SetHealth = 200
Objectives[2]mission_Actors[12]DieFromHeadShot = True
Objectives[2]mission_Actors[12]CanExitVehicle = True
Objectives[2]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[12]AlwaysFight = True
Objectives[2]mission_Actors[12]Seeing_Range = 30
Objectives[2]mission_Actors[12]Hearing_Range = 30
Objectives[2]mission_Actors[12]CombatMovement = Stationary
Objectives[2]mission_Actors[12]weapon = Pistol
Objectives[2]mission_Actors[12]Variation = Random
Objectives[2]mission_Actors[12]Task = 0
Objectives[2]mission_Actors[12]Task_Guard_Range = 5
Objectives[2]mission_Actors[12]Task_Stay_In_Range = True
Objectives[2]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[12]Task_Scenario = NONE
Objectives[2]mission_Actors[13]Survive_Number = 0
Objectives[2]mission_Actors[13]Failed_Text = 
Objectives[2]mission_Actors[13]Remove_After = 0
Objectives[2]mission_Actors[13]positionX = 75.1947
Objectives[2]mission_Actors[13]positionY = 154.4438
Objectives[2]mission_Actors[13]positionZ = 109.4282
Objectives[2]mission_Actors[13]Heading = 295
Objectives[2]mission_Actors[13]String_Name = g_m_y_lost_01
Objectives[2]mission_Actors[13]Relationship_Group = Enemy1
Objectives[2]mission_Actors[13]AddBlip = True
Objectives[2]mission_Actors[13]ShowCone = False
Objectives[2]mission_Actors[13]Invincible = False
Objectives[2]mission_Actors[13]SetHealth = 100
Objectives[2]mission_Actors[13]DieFromHeadShot = True
Objectives[2]mission_Actors[13]CanExitVehicle = True
Objectives[2]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[13]AlwaysFight = True
Objectives[2]mission_Actors[13]Seeing_Range = 30
Objectives[2]mission_Actors[13]Hearing_Range = 30
Objectives[2]mission_Actors[13]CombatMovement = Stationary
Objectives[2]mission_Actors[13]weapon = Pistol
Objectives[2]mission_Actors[13]Variation = Random
Objectives[2]mission_Actors[13]Task = 0
Objectives[2]mission_Actors[13]Task_Guard_Range = 5
Objectives[2]mission_Actors[13]Task_Stay_In_Range = True
Objectives[2]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[13]Task_Scenario = NONE
Objectives[2]mission_Actors[14]Survive_Number = 0
Objectives[2]mission_Actors[14]Failed_Text = 
Objectives[2]mission_Actors[14]Remove_After = 0
Objectives[2]mission_Actors[14]positionX = 69.1067
Objectives[2]mission_Actors[14]positionY = 163.0661
Objectives[2]mission_Actors[14]positionZ = 112.9878
Objectives[2]mission_Actors[14]Heading = 275
Objectives[2]mission_Actors[14]String_Name = g_m_y_lost_01
Objectives[2]mission_Actors[14]Relationship_Group = Enemy1
Objectives[2]mission_Actors[14]AddBlip = True
Objectives[2]mission_Actors[14]ShowCone = False
Objectives[2]mission_Actors[14]Invincible = False
Objectives[2]mission_Actors[14]SetHealth = 100
Objectives[2]mission_Actors[14]DieFromHeadShot = True
Objectives[2]mission_Actors[14]CanExitVehicle = True
Objectives[2]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[14]AlwaysFight = True
Objectives[2]mission_Actors[14]Seeing_Range = 30
Objectives[2]mission_Actors[14]Hearing_Range = 30
Objectives[2]mission_Actors[14]CombatMovement = Stationary
Objectives[2]mission_Actors[14]weapon = Pistol
Objectives[2]mission_Actors[14]Variation = Random
Objectives[2]mission_Actors[14]Task = 0
Objectives[2]mission_Actors[14]Task_Guard_Range = 5
Objectives[2]mission_Actors[14]Task_Stay_In_Range = True
Objectives[2]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[14]Task_Scenario = NONE
Objectives[2]mission_Actors[15]Survive_Number = 0
Objectives[2]mission_Actors[15]Failed_Text = 
Objectives[2]mission_Actors[15]Remove_After = 0
Objectives[2]mission_Actors[15]positionX = 106.005
Objectives[2]mission_Actors[15]positionY = 154.917
Objectives[2]mission_Actors[15]positionZ = 104.6594
Objectives[2]mission_Actors[15]Heading = 350.5782
Objectives[2]mission_Actors[15]String_Name = g_f_y_lost_01
Objectives[2]mission_Actors[15]Relationship_Group = Enemy1
Objectives[2]mission_Actors[15]AddBlip = True
Objectives[2]mission_Actors[15]ShowCone = False
Objectives[2]mission_Actors[15]Invincible = False
Objectives[2]mission_Actors[15]SetHealth = 200
Objectives[2]mission_Actors[15]DieFromHeadShot = True
Objectives[2]mission_Actors[15]CanExitVehicle = True
Objectives[2]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[15]AlwaysFight = True
Objectives[2]mission_Actors[15]Seeing_Range = 30
Objectives[2]mission_Actors[15]Hearing_Range = 30
Objectives[2]mission_Actors[15]CombatMovement = Stationary
Objectives[2]mission_Actors[15]weapon = Pistol
Objectives[2]mission_Actors[15]Variation = Random
Objectives[2]mission_Actors[15]Task = 0
Objectives[2]mission_Actors[15]Task_Guard_Range = 5
Objectives[2]mission_Actors[15]Task_Stay_In_Range = True
Objectives[2]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[15]Task_Scenario = NONE
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Teleport_Objective
Objectives[3]Text = 
Objectives[3]positionX = 346.5411
Objectives[3]positionY = -1012.127
Objectives[3]positionZ = -100.1962
Objectives[3]ObjectiveRotation = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Find this group's Leader and grab his Car Keys!
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 349.3814
Objectives[4]positionY = -993.9977
Objectives[4]positionZ = -100.1962
Objectives[4]Heading = -75
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 10
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 346.504
Objectives[4]mission_Actors[0]positionY = -1000.333
Objectives[4]mission_Actors[0]positionZ = -99.19622
Objectives[4]mission_Actors[0]Heading = 176.7938
Objectives[4]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 200
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Pistol
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 341.0407
Objectives[4]mission_Actors[1]positionY = -997.9164
Objectives[4]mission_Actors[1]positionZ = -99.19622
Objectives[4]mission_Actors[1]Heading = 256.7263
Objectives[4]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 200
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Pistol
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 1
Objectives[4]mission_Actors[1]Task_Guard_Range = 3
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 339.1614
Objectives[4]mission_Actors[2]positionY = -996.4819
Objectives[4]mission_Actors[2]positionZ = -99.19622
Objectives[4]mission_Actors[2]Heading = 235
Objectives[4]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 200
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Pistol
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 1
Objectives[4]mission_Actors[2]Task_Guard_Range = 2
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 340.6936
Objectives[4]mission_Actors[3]positionY = -994.9998
Objectives[4]mission_Actors[3]positionZ = -99.19622
Objectives[4]mission_Actors[3]Heading = 230
Objectives[4]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 200
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Stationary
Objectives[4]mission_Actors[3]weapon = Pistol
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 0
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 339.8469
Objectives[4]mission_Actors[4]positionY = -999.233
Objectives[4]mission_Actors[4]positionZ = -99.19604
Objectives[4]mission_Actors[4]Heading = 268.3587
Objectives[4]mission_Actors[4]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = True
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 200
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = Pistol
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 1
Objectives[4]mission_Actors[4]Task_Guard_Range = 2
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 343.3212
Objectives[4]mission_Actors[5]positionY = -1002.091
Objectives[4]mission_Actors[5]positionZ = -99.19622
Objectives[4]mission_Actors[5]Heading = 346.4408
Objectives[4]mission_Actors[5]String_Name = g_f_y_lost_01
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = True
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 100
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = Pistol
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 1
Objectives[4]mission_Actors[5]Task_Guard_Range = 2
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = 351.7184
Objectives[4]mission_Actors[6]positionY = -994.596
Objectives[4]mission_Actors[6]positionZ = -99.19622
Objectives[4]mission_Actors[6]Heading = 146.5576
Objectives[4]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = True
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 200
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Stationary
Objectives[4]mission_Actors[6]weapon = Pistol
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 0
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = 347.5912
Objectives[4]mission_Actors[7]positionY = -995.2713
Objectives[4]mission_Actors[7]positionZ = -99.1123
Objectives[4]mission_Actors[7]Heading = 5.342275
Objectives[4]mission_Actors[7]String_Name = a_f_y_topless_01
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = True
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 200
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Stationary
Objectives[4]mission_Actors[7]weapon = Pistol
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 0
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = 344.9563
Objectives[4]mission_Actors[8]positionY = -995.6123
Objectives[4]mission_Actors[8]positionZ = -99.19622
Objectives[4]mission_Actors[8]Heading = 190.245
Objectives[4]mission_Actors[8]String_Name = g_f_y_lost_01
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = True
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 200
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = Pistol
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 1
Objectives[4]mission_Actors[8]Task_Guard_Range = 2
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = 340.6176
Objectives[4]mission_Actors[9]positionY = -1002.23
Objectives[4]mission_Actors[9]positionZ = -99.19622
Objectives[4]mission_Actors[9]Heading = 310
Objectives[4]mission_Actors[9]String_Name = g_m_y_lost_03
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = True
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 200
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = Pistol
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 1
Objectives[4]mission_Actors[9]Task_Guard_Range = 1
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = He's not here. Maybe he's down in the Garage?
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 346.463
Objectives[5]positionY = -1012.285
Objectives[5]positionZ = -100.1962
Objectives[5]Heading = -75
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Teleport_Objective
Objectives[6]Text = 
Objectives[6]positionX = 240.7568
Objectives[6]positionY = -1004.889
Objectives[6]positionZ = -99.99992
Objectives[6]ObjectiveRotation = 1530
Objectives[6]mission_ActorsCount = 4
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 230.7611
Objectives[6]mission_Actors[0]positionY = -981.3363
Objectives[6]mission_Actors[0]positionZ = -98.99992
Objectives[6]mission_Actors[0]Heading = 185.5337
Objectives[6]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 200
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Bat
Objectives[6]mission_Actors[0]Variation = Random
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = 229.498
Objectives[6]mission_Actors[1]positionY = -980.1666
Objectives[6]mission_Actors[1]positionZ = -98.99992
Objectives[6]mission_Actors[1]Heading = 195
Objectives[6]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 200
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = Bat
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = 233.1382
Objectives[6]mission_Actors[2]positionY = -980.7862
Objectives[6]mission_Actors[2]positionZ = -98.99992
Objectives[6]mission_Actors[2]Heading = 150
Objectives[6]mission_Actors[2]String_Name = g_m_y_lost_02
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = True
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 200
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = Bat
Objectives[6]mission_Actors[2]Variation = Random
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = 231.8429
Objectives[6]mission_Actors[3]positionY = -982.0705
Objectives[6]mission_Actors[3]positionZ = -98.99992
Objectives[6]mission_Actors[3]Heading = 170
Objectives[6]mission_Actors[3]String_Name = g_m_y_lost_02
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = True
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 200
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = Bat
Objectives[6]mission_Actors[3]Variation = Random
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Check the Garage.
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = 230.162
Objectives[7]positionY = -993.6273
Objectives[7]positionZ = -99.99992
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 10
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 1
Objectives[7]mission_Vehicles[0]positionX = -616.158
Objectives[7]mission_Vehicles[0]positionY = -2.753959
Objectives[7]mission_Vehicles[0]positionZ = 42.13239
Objectives[7]mission_Vehicles[0]Heading = 100.8998
Objectives[7]mission_Vehicles[0]Name = Burrito
Objectives[7]mission_Vehicles[0]Model = burrito3
Objectives[7]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[7]mission_Vehicles[0]SecondaryColor = UtilSilver
Objectives[7]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[0]HasPearlescent = False
Objectives[7]mission_Vehicles[0]Livery = 0
Objectives[7]mission_Vehicles[0]DirtLevel = 0
Objectives[7]mission_Vehicles[0]LockedForPlayer = False
Objectives[7]mission_Vehicles[0]Locked = False
Objectives[7]mission_Vehicles[0]Alarm = False
Objectives[7]mission_Vehicles[0]HotWired = False
Objectives[7]mission_Vehicles[0]Invincible = False
Objectives[7]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[0]Remove_After = 0
Objectives[7]mission_Vehicles[0]Survive_Number = 0
Objectives[7]mission_Vehicles[0]Failed_Text = 
Objectives[7]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[7]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 10
Objectives[7]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[7]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[7]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[7]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 10
Objectives[7]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[7]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 11
Objectives[7]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = There's no van here, he must be driving away with it! Get after him!
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = 231.8764
Objectives[8]positionY = -1006.323
Objectives[8]positionZ = -99.99992
Objectives[8]Heading = 1530
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Teleport_Objective
Objectives[9]Text = 
Objectives[9]positionX = 72.10776
Objectives[9]positionY = 165.23
Objectives[9]positionZ = 103.7132
Objectives[9]ObjectiveRotation = 2045
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Steal the Burrito!
Objectives[10]FaildText = 
Objectives[10]Type = Enter_Vehicle
Objectives[10]positionX = -619.8346
Objectives[10]positionY = -3.597845
Objectives[10]positionZ = 41.07393
Objectives[10]EnterVehicle_AsPassenger = False
Objectives[10]EnterVehicle_CanExit = True
Objectives[10]EnterVehicle_SetIsWanted = False
Objectives[10]EnterVehicle_SeatIndex = -1
Objectives[10]mission_ActorsCount = 1
Objectives[10]mission_Actors[0]SpawnInVehicle = True
Objectives[10]mission_Actors[0]SeatIndex = -1
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = -616.158
Objectives[10]mission_Actors[0]positionY = -2.753959
Objectives[10]mission_Actors[0]positionZ = 42.13239
Objectives[10]mission_Actors[0]Heading = 100.8998
Objectives[10]mission_Actors[0]String_Name = g_m_y_lost_02
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 200
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = False
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[10]mission_Actors[0]AlwaysFight = False
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = Unarmed
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 99
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]Task_List_Count = 6
Objectives[10]mission_Actors[0]Task_Repeat = True
Objectives[10]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[0]Task_List[0]PositionX = -616.0013
Objectives[10]mission_Actors[0]Task_List[0]PositionY = -3.394117
Objectives[10]mission_Actors[0]Task_List[0]PositionZ = 41.84924
Objectives[10]mission_Actors[0]Task_List[0]Speed = 1
Objectives[10]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[10]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[10]mission_Actors[0]Task_List[1]Type = Drive
Objectives[10]mission_Actors[0]Task_List[1]PositionX = -1647.903
Objectives[10]mission_Actors[0]Task_List[1]PositionY = -576.8263
Objectives[10]mission_Actors[0]Task_List[1]PositionZ = 33.20522
Objectives[10]mission_Actors[0]Task_List[1]Speed = 50
Objectives[10]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[10]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[10]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[10]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[10]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[10]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[10]mission_Actors[0]Task_List[1]UseBlinkers = False
Objectives[10]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[10]mission_Actors[0]Task_List[1]Reverse = False
Objectives[10]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[10]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[10]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[10]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[10]mission_Actors[0]Task_List[2]Type = Drive
Objectives[10]mission_Actors[0]Task_List[2]PositionX = -858.2972
Objectives[10]mission_Actors[0]Task_List[2]PositionY = -662.9456
Objectives[10]mission_Actors[0]Task_List[2]PositionZ = 27.36033
Objectives[10]mission_Actors[0]Task_List[2]Speed = 50
Objectives[10]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[10]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[10]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[10]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[10]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[10]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[10]mission_Actors[0]Task_List[2]UseBlinkers = False
Objectives[10]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[10]mission_Actors[0]Task_List[2]Reverse = False
Objectives[10]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[10]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[10]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[10]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[10]mission_Actors[0]Task_List[3]Type = Drive
Objectives[10]mission_Actors[0]Task_List[3]PositionX = -193.1287
Objectives[10]mission_Actors[0]Task_List[3]PositionY = -891.7274
Objectives[10]mission_Actors[0]Task_List[3]PositionZ = 28.84547
Objectives[10]mission_Actors[0]Task_List[3]Speed = 50
Objectives[10]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[10]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[10]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[10]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[10]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[10]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[10]mission_Actors[0]Task_List[3]UseBlinkers = False
Objectives[10]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[10]mission_Actors[0]Task_List[3]Reverse = False
Objectives[10]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[10]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[10]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[10]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[10]mission_Actors[0]Task_List[4]Type = Drive
Objectives[10]mission_Actors[0]Task_List[4]PositionX = 32.7142
Objectives[10]mission_Actors[0]Task_List[4]PositionY = -281.5779
Objectives[10]mission_Actors[0]Task_List[4]PositionZ = 47.22512
Objectives[10]mission_Actors[0]Task_List[4]Speed = 50
Objectives[10]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[10]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[10]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[10]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[10]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[10]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[10]mission_Actors[0]Task_List[4]UseBlinkers = False
Objectives[10]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[10]mission_Actors[0]Task_List[4]Reverse = False
Objectives[10]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[10]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[10]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[10]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[10]mission_Actors[0]Task_List[5]Type = Drive
Objectives[10]mission_Actors[0]Task_List[5]PositionX = -758.0752
Objectives[10]mission_Actors[0]Task_List[5]PositionY = -49.05421
Objectives[10]mission_Actors[0]Task_List[5]PositionZ = 37.38186
Objectives[10]mission_Actors[0]Task_List[5]Speed = 50
Objectives[10]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[10]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[10]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[10]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[10]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[10]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[10]mission_Actors[0]Task_List[5]UseBlinkers = False
Objectives[10]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[10]mission_Actors[0]Task_List[5]Reverse = False
Objectives[10]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[10]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[10]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[10]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Deliver the Burrito to the Garment Factory.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = 693.4471
Objectives[11]positionY = -1010.218
Objectives[11]positionZ = 21.76669
Objectives[11]Heading = 2800
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 1.5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = True
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

